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ID 119090
Author
Tanimura, Chie Naruto University of Education
Nemoto, Junko Meiji Gakuin University
Keywords
location-based game
evacuation training
realism
lifesaving-related moral dilemma
experiential learning
reflection
Content Type
Journal Article
Description
Participation in evacuation training can aid survival in the event of an unpredictable disaster, such as an earthquake. However, conventional evacuation training is not well designed for provoking critical thinking in participants regarding the processes involved in a successful evacuation. To realize thought-provoking evacuation training, we developed a location-based game that presents digital materials that express disaster situations corresponding to locations or times preset in a scenario and providing scenario-based multi-ending as the game element. The developed game motivates participants to take decisions by providing high situational and audiovisual realism. In addition, the game encourages the participants to think objectively about the evacuation process by working together with a reflection-support system. We practiced thought-provoking evacuation training with fifth-grade students, focusing on tsunami evacuation and lifesaving-related moral dilemmas. In this practice, we observed that the participants took decisions as if they were dealing with actual disaster situations and objectively thought about the evacuation process by reflecting on their decisions. Meanwhile, we found that lifesaving-related moral dilemmas are difficult to address in evacuation training.
Journal Title
Multimodal Technologies and Interaction
ISSN
24144088
Publisher
MDPI
Volume
7
Issue
6
Start Page
59
Published Date
2023-06-07
Rights
This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
EDB ID
DOI (Published Version)
URL ( Publisher's Version )
FullText File
language
eng
TextVersion
Publisher
departments
Science and Technology