ID | 119090 |
Author |
Mitsuhara, Hiroyuki
Tokushima University
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Tanimura, Chie
Naruto University of Education
Nemoto, Junko
Meiji Gakuin University
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Keywords | location-based game
evacuation training
realism
lifesaving-related moral dilemma
experiential learning
reflection
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Content Type |
Journal Article
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Description | Participation in evacuation training can aid survival in the event of an unpredictable disaster, such as an earthquake. However, conventional evacuation training is not well designed for provoking critical thinking in participants regarding the processes involved in a successful evacuation. To realize thought-provoking evacuation training, we developed a location-based game that presents digital materials that express disaster situations corresponding to locations or times preset in a scenario and providing scenario-based multi-ending as the game element. The developed game motivates participants to take decisions by providing high situational and audiovisual realism. In addition, the game encourages the participants to think objectively about the evacuation process by working together with a reflection-support system. We practiced thought-provoking evacuation training with fifth-grade students, focusing on tsunami evacuation and lifesaving-related moral dilemmas. In this practice, we observed that the participants took decisions as if they were dealing with actual disaster situations and objectively thought about the evacuation process by reflecting on their decisions. Meanwhile, we found that lifesaving-related moral dilemmas are difficult to address in evacuation training.
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Journal Title |
Multimodal Technologies and Interaction
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ISSN | 24144088
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Publisher | MDPI
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Volume | 7
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Issue | 6
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Start Page | 59
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Published Date | 2023-06-07
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Rights | This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
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language |
eng
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departments |
Science and Technology
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